Tuesday, April 20, 2010

Master of Orion



GOG.com has started selling classic Atari PC games, and their first offers are really something: Master of Orion 1 & 2, together for only $5.99, and Outcast, also only $5.99.

I never played Outcast, but that 1999 action-adventure game has a lot of fans. Check out this retrospective. (There's even an Open Outcast fan project working on a modern sequel.)

The original Master of Orion, though, is one of my all-time favorite games. Released in 1993, it's probably #3 on my personal list of favorite strategy games, just behind Civilization II and X-Com: UFO Defense. And although I was disappointed in the 1996 sequel (why, I don't remember), I was just about the only one. If anything, MOO2 is even more highly regarded than the original.

1993 was a long time ago in computer years, but GOG.com makes sure these old games work on modern computers (bundling DOS games with DOSBox, already set to run the game). Of course, the graphics aren't much. They weren't much even back then. But it's a great game.

(screenshot from Wikipedia)

Master of Orion is a turn-based strategy game, sort of like a space-based Civilization. Like the latter game, the opportunities to build were a much bigger attraction for me than just waging war (though warfare is still a critical part of both games). In MOO, you colonize star systems. Planets vary widely, and you must research terraforming technology to settle many of them. It's been a long time, but it always seemed to me that improving planets was a very satisfying part of this game.

MOO also had a unique research feature. In most strategy games, after a few plays, you learn what works best, and then you use that strategy in every subsequent game. In MOO, (unless you played the Psilon race, who were research specialists), your research options had random gaps. You never had the opportunity to research every single technology in the game, but you never knew ahead of time which technologies would be missing.

It wasn't a big difference. You wouldn't miss out on a whole branch of technology, but just an improvement here and there. But this meant that your optimal play was slightly different for each game. For example, I used to like building huge fleets of tiny, laser-armed ships. But if I didn't get early research options in laser technology, it would make more sense to use missile weapons. That's a minor matter, of course, but this feature really did make a difference during gameplay. It encouraged you to play different games differently.

I kept Master of Orion on my hard drive for years, but as I say, it's been a long time now since I've played it. I still have MOO and MOO2, but at this price, I'm tempted to buy them again through GOG.com, since then I wouldn't have to worry about getting them to run in Windows XP. But there's only so much time in a day, and right now, I don't have any time to spare. But I'm sure tempted.

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