Sunday, March 9, 2014

Ann Coulter's 'not racist' death squads



Ann Coulter has, of course, made a career out of being crazy. Without a radio or TV program of her own, she's not even minimally limited in how crazy she can be (not even to the very, very limited extent of Rush Limbaugh or Glenn Beck).

Her career, her celebrity, her notoriety are based on being not just outrageous, but completely over-the-top. She quite literally can't go too far. The only danger for her is if she's not noticed.

And this is CPAC, where crazy is standard. So Coulter really has to work on the crazy to stand out. Well, she did rise sink to the occasion, didn't she? She was so vile I couldn't ignore it (and I do prefer to ignore her).

Even at first, it's crazy enough. Yeah, if you don't celebrate the 'browning of America,' you're considered a racist. Actually, it's more like you're a racist when you have hysterics about it. Who the hell cares? Only racists.

Has she forgotten that we're all descended from immigrants? Arguably, even Native Americans are descended from immigrants, but certainly the vast majority of our ancestors came here from other countries. Did Coulter somehow miss the significance of the Statue of Liberty?

But she just gets worse and worse. Next, she argues that 'brown people' won't want to pay into Social Security and Medicare to support 'older white people.' First of all, if that were true, these right-wingers would be cheering. They don't like Social Security and Medicare anyway.

But second, what different does the color of your skin make? Younger people of all colors pay into these programs to support older people of all colors, and they do it because they can count on the same support when they get older. That's been the social contract in America, and the color of your skin has nothing to do with it!

Still, even that isn't the craziest thing Coulter says here. As I say, it's CPAC. That level of crazy is standard. So if the rest of this hasn't been crazy enough, how about death squads? Yeah, if immigration reform passes through Congress, "then we organize the death squads."

Gee, and people call her racist? Wow, that's hard to believe, isn't it? I wonder why?

Of course, the right-wing hits the ceiling when anyone does call them racist. And even at CPAC, they want minority votes. (They just don't want to do anything to piss off the racists in the GOP base, the people who applaud Ann Coulter, the people they deliberately wooed in their notorious 'Southern strategy.')

So how's that working out for them?



Heh, heh. But why should anyone be surprised at this? Ann Coulter got applause. That's what CPAC is all about.

The same people who think that immigrants won't ever become real Americans if they're not white, the same people who think that 'brown people' won't pay into Social Security and Medicare, because the current recipients are mostly white, the same people who applaud death squads as an appropriate response to immigration reform, those are the same people who think that racial minorities vote Democratic because Democrats give them free stuff.

Insane, isn't it?

Saturday, March 8, 2014

The ignorance of creationists



This is Scott Clifton, aka Theoretical Bullshit. I understand his frustration with creationists.

I'm not a biologist. Indeed, I'm not a scientist of any kind. I have a layman's understanding of evolution, no more than that. But creationists don't seem to have even a grade school level understanding of evolution, and they're just everywhere in America.

It would be easy to educate themselves, if they actually wanted to be educated. Evolution, after all, is the foundation of modern biology, and it's been that way for a good century, at least. How could anyone past the age of ten or twelve be so ignorant about such a basic fact of science? It's like a third of Americans believing that the Sun revolves around the Earth.

If you're that ignorant, there's nothing to debate. Read a fifth grade biology text, and then maybe you'll understand why I roll my eyes at your arguments.

William Lane Craig vs Sean Carroll



These excerpts are great, because the entire debate (plus the Q&A at the end) is nearly three hours long - and there's a definite limit to how long I can stand to listen to William Lane Craig!

This is common, though. I frequently hear people with almost no understanding of science confidently claim that they can refute cosmologists, biologists, climatologists - the people who actually know something about the issue they think they can disprove. Science is based on evidence. Scientific theories aren't just opinions!

In this particular case, William Lane Craig makes a good living telling people what they want to believe, and I really doubt if this debate will change that. But it's fun to hear Sean Carroll tearing his arguments to shreds, isn't it?

Yeah, no surprise, this CPAC story was bullshit



This is like David Barton presenting a fictional story as history. Faith-based people don't care if their stories are true. They know what they want to believe, and that's all that matters to them. If reality doesn't match up, they'll use a lie.

Of course this was bullshit. It was at CPAC. What did you expect?

Oh, and I do like the examples given here - those of Eboni K. Williams and Steve Oh, people who actually needed help as children and used it to become successful adults. All children should have a decent chance to succeed in life. Why would anyone let children go hungry, especially just to save billionaires pocket change?

Friday, March 7, 2014

GOP man-crush on Vladimir Putin



Right-wingers are swooning over Vladimir Putin. They've got a real man-crush going. (But they're not gay or anything, even if they do love his bare-chested manliness. Mmm, man-nipples!)

Of course, he's white, unlike that weak, ineffectual, mom-jeans-wearing vicious tyrant, crushing all opposition, we have as president, huh? You don't see Barack Obama wrestling tigers!  er, shooting a tied up, tranquilized tiger in a calculated photo op.

But hey, I guess you can't help what turns you on, huh? And clearly, Republicans are smitten.

Incidentally, Jon Stewart's guest was a Russia expert, Kimberly Marten. Her interview was very interesting. For that matter, the whole show was superb - one of their best.

Thursday, March 6, 2014

Bing, bing, bing


The Colbert Report
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I'm not a huge fan of Hillary Clinton, but not because she's a woman. And let's face it, she's a million times better than anyone Bill O'Reilly would support.

God, these right-wingers just get crazier and crazier, don't they? But Stephen Colbert does a great job of poking fun of O'Reilly, at least.

Why We Did It


These are two of my favorite people, so how could I not post this video clip? More importantly, how could I not advertise Rachel Maddow's new documentary, Why We Did It (which airs tonight on MSNBC)?

The Iraq War was a horrific mistake - wasteful of lives and money, both. Remember how we were going to be greeted as liberators? Remember how the war was going to "pay for itself"? Like everything else the Bush administration promised us, these things were lies.

And so was the rationale for starting the war. Iraq was no threat to us and never had been a threat. Iraq didn't attack us. In fact, Saddam Hussein was the enemy of the people who did attack us on 9/11. He also had no weapons of mass destruction.

Furthermore, we were already in a war in Afghanistan - a war we might have won, and then gotten out, if we hadn't directed our attention and our efforts towards a foolish war in Iraq, giving the Taliban time to regroup.

Yet the George W. Bush administration had been looking for an excuse to invade Iraq since they day they took office. 9/11 didn't give them that excuse, because Iraq had nothing to do with that. But 9/11 gave them the opportunity to lie to the American people, because the news media wasn't willing to question anything after that. 9/11 gave them the over-the-top 'patriotism' which translated into letting the president do whatever he wanted.

The Bush administration didn't even raise taxes to pay for these wars. (Of course, Iraq was going to "pay for itself," right?) For the first time in our history, we were going to wage war entirely on borrowed money. They didn't even bother to budget the costs of these wars. Hey, free war! How could we resist?

Of course, Bush, Cheney, Rumsfeld - nearly the entire Bush administration and the neocons cheering them on - had avoided war like the plague when they had the opportunity to fight, themselves. (Heck, Ted Nugent deliberately crapped his pants in order to fail the physical in the Vietnam era.) But this was going to be a free war in another way, too. There was no draft, so no danger of a protest movement. And these guys weren't going to be in the field, anyway, so they wouldn't be in any danger.

Jon Stewart and Rachel Maddow make a good point in this interview - one I've wondered about, myself. All of those right-wingers who cheered for the invasion of Iraq, that's not the only thing they've been wrong about - demonstrably wrong.

No, we weren't greeted as liberators. No, the war didn't pay for itself. No, Saddam Hussein did not have weapons of mass destruction. No, invading Afghanistan was not the way to get Osama bin Laden. (Ten years later, Barack Obama showed us how it should have been done in the first place.) No, tax cuts for the rich did not "pay for themselves." No, the Bush tax cuts not only didn't eliminate the deficit, they shot the deficit through the roof. And no, bankers would not effectively "regulate themselves."

These right-wingers - politicians and pundits alike - have been demonstrably wrong about everything, if seems, for years and years. So why do the news media still act like they've got some particular expertise? Why do these pundits still have a job? Why are they still in demand? Why does anyone ask Dick Cheney about anything? (At least Bush stays secluded, as he should.)

I don't get it. For right-wingers, there doesn't seem to be any downside for being wrong, even disastrously wrong. I mean, everyone is wrong on occasion, but these people were wrong about... everything, pretty much. Over and over again, they were wrong - horribly wrong, catastrophically wrong. At some point, shouldn't that have consequences?

New version of Cataclysm: Dark Days Ahead

My new world - mostly forest, so far. (Is it just me, or did they nerf the viewing distance at the start of the game?)

Check out my earlier posts on how to install and play Cataclysm: Dark Days Ahead. I just wanted to announce that a new stable version of the game has been released (0.A Kaufman), which is available for free download here.

The complete changelog is here. I'll just mention a few changes below, though note that I've barely begun to explore it, myself. I did start a new game to try it out, but old games begun in version 0.9 Ma can apparently be transferred to this version. (Some terrain features just won't show up until you go to a new part of the map.)

Options:

Module manager. - You have the option to select mods whenever you start a new game. Four mods are included in the download - including one which adds dinosaurs to the game (no, I didn't try that, so let me know if you do) - and you can easily add others to the mod folder.

Fullscreen mode. - I like to play most games fullscreen, but not this one. I tried it, and it worked fine, but it struggled when I alt-tabbed out of the game and then got back in it again. Given that I need to check my notes during play occasionally, I prefer to play in a window.

Note that the width and height settings use different values in this version of the game. In the previous version, I set the width to 90 and the height to 30. This time, for the same size window, I had to set them to 240 and 62, respectively. (In both cases, I was using the Waldo 32x32 tileset. Waldo has abandoned that project, so let's hope someone else picks it up and continues with it.)

Safemode when driving. - This allows you to turn off safemode when you're driving a vehicle, but still have it working when you get out. (Safemode keeps you from overlooking a hostile creature.)

Vehicle facing indicator. - When driving, you can have an indicator on the screen to show which way your vehicle is facing. Toggle this feature on or off in the Options.

Sidebar style. - This isn't anything new, but I missed it in my previous game. By setting this to "narrow," you can see a larger area around your character. Things are crammed into the sidebar this way, and not as easy to see, but it's still worth it, to my mind.

Initial points. - If you prefer, you can increase the number of points you have available in character creation (letting you create a character with more skills, more traits, and/or higher stats). In the previous version, the maximum number of points was 25. Now, it's 1,000! Heh, heh.

Character Creation:

I'm not going to say too much about this, although there are new professions, new traits, and better handling of gender at character creation.

In the previous version, I played an unemployed man. That option is no longer available, apparently being replaced by Survivor, who starts with a pocket knife, a matchbook, and a plastic bottle of clean water. Nice, huh? (Note that the pocket knife and matchbook don't spawn with every character now.)

That's the one I went with (for zero points), but I was tempted by Backpacker, who starts with a leather backpack and a book which will teach one level in Survival, and by Ballroom Dancer, who starts with level two in Dodging - both also for zero points. I don't think those were new options, but there are many others, too, so it wasn't easy to decide.

There are new traits, and I took one of them: Weak Scent - for only one point. Zombies - and most other enemies - can find you by sight, sound, and/or scent. Since I like to play a cautious, timid character who avoids danger, I took advantages in all three: Night Vision, which lets me see better than the zombies at night, Light Step, which means I make less noise when walking, and now Weak Scent - each at the cost of only one point.

But note that Night Vision seems to have been nerfed considerably in the game (back the way it used to be, I think). In the previous version, I was really surprised at my sight range at night. It wasn't huge, but it was much larger than I expected. In this one, I can see only two squares away. That's one more than I could see without it, but still not very far.

Edit: I guess I was wrong about that Night Vision trait. What was happening - and this is pretty neat - is that weather conditions affect your viewing distance (and for all I know maybe other things, like the phases of the moon, too). Initially, I was outside at night in a thunderstorm, which is why I could see only a couple of squares away. But most nights are much brighter than that (which makes perfect sense, huh?). This is just an example of the complexity of this game, and the thought which has gone into it.

Other Additions/Changes:

Many mutations, more refined mutation progression. - I've always avoided mutations. As a role-player, that just seemed natural, I guess. But now, there's also Mutation friendly clothing.

View item on mouse hover. - If you enter a room with items scattered around, you can just move the mouse cursor over each to see what it is. That's nice.

Another change is that you can no longer see that there are items inside a container (a dresser, a refrigerator, etc.) unless you are standing right next to it. It's not just that you can't see what the items are, but that you can't see if it holds anything at all. You have to go over to it and look inside. I like that.

Fishing. - I haven't found a river or lake, in this game or the last, but if I do, I can make a fishing pole now. I wonder what I could catch? :)

Working Refrigerators.

Idling for vehicles, can effectively run as generators. - I'm guessing this is how you keep your refrigerator working, huh?

Allow filtering constructions by the ones you can do right now (can toggle). Inventory and crafting menus support listing items by category. - I combined these two. In general, there's better item handling.

Item spoilage rate varies based on temperature.

Shove items out of the way when closing a door. - Oh, now this is nice! If you've ever had a pile of corpses keeping you from closing a door...

Radioactive items. - Note that radioactivity causes mutations (although you can turn this off in the options, if you wish). Luckily, there are also items which can detect radioactivity.

Sleep increases rate of fatigue recovery and healing over time.

Add skintight flag for underwear-type clothing to negate layering penalties. - Use the + key to layer clothing ('s' toggles the selection of an item to move). If you put an undershirt, for example, next to your skin, it won't add a layering penalty.

First Aid and bandages take time to apply now.

Reduce rate of damage for "real armor" as opposed to "clothes".

Buffed most zombie HP (hitpoints). - These last two changes will definitely make the game harder, but I'm not sure how much.

More interesting gun misfire/jam mechanics, guns can take damage now.

Lots more terrain and furniture is now bashable.

Several new houses and other buildings. - Lots more content altogether, apparently.

Lots of recipes moved from auto-learn on skill thresholds to being learned from books.

Cruise control is now smooth, even the sportscar is drivable.

Sinkholes don't turn into pits after you step in them. - I've never stepped in a sinkhole, myself. Guys? :)

Believe it or not, this isn't the whole changelog. This was a big update, apparently. I've barely started to check it out, and I haven't tried to transfer my save game folder from the old version. But that is supposed to be possible.

I'm just not sure if I want to continue with my old game, where I've gotten pretty powerful, or play as a terrified, unskilled, poorly-equipped beginner again. The latter actually sounds more appealing.

The little I've seen of my new world, so far, is almost all forest (with a cabin in the middle of it, and a little bit of a town showing to the south). I've been there less than 24-hours, but I've already run smack dab into moose - two different moose, one after the other - which ignored me until I got right next to them (it was night, so I couldn't see them at a distance), at which point they proceeded to kick the crap out of me.

But I'm still alive, and there's a sporting goods store I might be able to sneak inside. If it ever stops with the acid rain. And if I don't run into a bear on the way. :)

PZ Myers and the nature of evidence

PZ Myers
PZ Myers is, of course, the biology professor and atheist who writes at Pharyngula - a blog which probably gets more readers in an hour than I get in a year.

Er, I don't have to say that I don't agree with him about everything, right? I mean, I don't agree with anyone about everything, so why should I even have to mention that?

I do agree with him about most things, though, and I admire the way he writes (and thinks). As an example - and my whole point in writing this - I wanted to reblog a couple of excerpts I particularly liked from this post:
I see a pad of post-it notes next to my keyboard on my desk. This is clearly evidence that tiny invisible elves from 3M climbed up the wall outside my window, translocated extradimensionally through the glass into my office, and left me a present. Or is it evidence that I picked up a pad at the central office and put it in a convenient spot near my phone? You don’t get to say that the existence of this pad is equal evidence for both claims; you have to ignore the consilience of phenomena that provide better explanations. There is a cabinet of these things just down the hall from me; it’s a mundane object with obvious utility; there are torn-off post-it notes with scribbled comments attached to my phonebook. At the same time, 3M elves have no evidence for their existence, have posited powers with no known mechanism, and are arbitrary, ad hoc, bizarre explanations for a perfectly ordinary object. It is not demanding too much evidence to expect some independent corroboration of the mechanisms of the phenomenon that aren’t more simply explained by my ability to walk 50 feet to a collection of supplies.

In the same way, believers like to say they do have evidence for their supernatural phantasm…and then they point to their Bible. Sure, it’s evidence. Evidence backed up by documents and history that over the course of many centuries, human beings collected stories and legends and hectoring homilies and poetry, all written by people, and assembled them into a clumsy compilation, and stamped it all with the imprimatur of religious authority. Meanwhile, you’re trying to tell me this hunk of cellulose and ink was magically transported into the world of Catholicism by the equivalent of invisible elves.

Who actually has evidence for the origin of the object?

I like how he puts this. I hear from Christians all the time that they've got 'evidence' for their beliefs,... and then they point to the Bible without the slightest sense of irony. Or they say they've got "logical evidence," which apparently means an argument from incredulity.

Of course, I'm always pushing evidence-based thinking, so those are the kinds of responses I should expect to get, I guess. I mean, it seems simple to me, but apparently not to people who want to believe what they want to believe.

Here's another excerpt:
You know, this is the big difference. If you tell a scientist that their evidence doesn’t distinguish between two alternatives, it’s the scientist who thinks hard about the problem, comes up with what would be differing consequences of an experiment if his hypothesis was valid or invalid, and does the work. We actually love this part of theorizing, thinking through the implications of a hypothesis and then testing them. And that’s a process that involves getting specific about the details of our hypothesis.

Theologians, on the other hand, hate that part. We can ask them what the difference would be between a universe that had a god and one that didn’t, between a god that answers prayers and one that doesn’t, between a Christian god and a Muslim god, between a Catholic god and a Protestant god, and they love to tell us that the differences are profound, but not anything specific. And then they yell at us that we haven’t given them the criteria that we could use to discriminate between the alternatives. And then, most aggravatingly, if we go ahead and make some predictions ourselves about what the universe ought to be like if there is or isn’t a god, they yell even more that their god isn’t like that, we used the wrong premises, we didn’t address their idiosyncratic view of a god…which is always conveniently tailored to circumvent whatever test we propose.

Do you theological wankers even realize that as the proponents of hypothesis about the nature of the universe, it is your job to generate testable hypotheses about how it all works? And that we, as agents in opposition to your nonsense, would be overjoyed to have you say something explicit about an implication of your ideas that we could test? Actually, I think you do know, because you so invariably avoid presenting any useful descriptions of what your philosophy entails. We keep waiting. And right now, your silence and the vacuity of what few feeble replies you make are just added to our stockpile of evidence that you’re all farting theology out of your asses.

Yeah, he's not too popular with theists. It's always rather amazed me that theists demonize Richard Dawkins, who's normally so mild-mannered and understated, in that British way of his. PZ Myers, on the other hand, tends to breathe fire.

Of course, both are scientists. Both understand the nature of evidence. Both come from a community which values the truth, whether it's what they want to believe or not - a community which expects its members to do their very best to disprove their own hypotheses.

Science is evidence-based. That's why it progresses. That's why you can trust the scientific consensus, if there is one - not that it's guaranteed to be true, but that it's the very best answer we currently have. And if it isn't true, or not completely true (which is far more likely to be the case), you can trust scientists to be the first to discover that, and the consensus will change.

Most scientists, like most other people, were raised in a religious household. But they get this stuff, so they're far more likely than most to understand the problems with faith-based thinking.

Anyway, that's all. I just especially liked those two excerpts, so I thought I'd post them here, too.

Wednesday, March 5, 2014

Earth's land mammals by weight

(xkcd)

This is mind-blowing, isn't it? (Click on the image to embiggen, if you wish.) We are one species of mammal. Yet our livestock (which we raise) and ourselves pretty much crowd out every other species which has no less of a claim to our planet than we do.

Well, unless 'might makes right,' of course. But can't we manage to leave some room for our relatives?

The worst thing is that we are still growing in number. We aren't even smart enough to decide that enough is enough - not until environmental destruction forces us to stop, I guess. I don't know. I just thought this was an incredible graphic.

Tuesday, March 4, 2014

Another Obamacare horror story


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The Colbert Report
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Do those attack ads work? All too often, yes. Politicians don't sell their souls to the wealthy for no reason.

Note that they don't have to work. We don't have to believe them. Billionaires still have only one vote apiece (and that really burns their butts, too). But all too many people are apathetic and gullible.

All signs indicate that the 2014 elections will be very bad for Democrats - not because of the Affordable Care Act, but mostly because Democrats tend not to vote in midterm elections. They're defending more seats than Republicans, too, and many of those are in red states.

There are other reasons, including the fact that Republicans, as always, have a big money advantage (and all of those fake 'grassroots' groups bankrolled by billionaires). But none of that would matter if Democrats actually voted in large numbers.

Another way guns make us all safer

From Florida, of course (via TPM):
An Orlando, Fla. man accidentally discharged a gun on Friday, first striking a 12-year-old girl in a moving car then himself immediately after, the Orlando Sentinel reported.

Ventura Santos Mateo, 60, was in his garage teaching a friend how to clean his gun.

Investigators said he was holding a Sig Sauer pistol above his waist when the weapon discharged in the direction of the street, striking the girl in her right upper arm. The 12-year-old was riding in the front seat of the car, with her younger brother in the back seat. Her father didn't realize she had been shot until he pulled into his driveway about a block down the street.

"Surprised and distressed by the inadvertent shot, Mateo 'nervously' shot again by accident, striking himself in the left thigh," the Sentinel reported, citing police.

Again, it's Florida, so he's apparently not going to be charged with anything.

Are your liberties being violated?


That might be too small to easily read, but just click on the image to enlarge it.

It's a handy little guide. Maybe people who have trouble with this kind of thing should carry it in their wallets.

Sunday, March 2, 2014

What if Hitler had won?



NonStampCollector made this same point in a blog post more than a year ago, and I linked to it then. However, a reader just pointed out (thank-you!) that those links are broken, because he's closed that blog.

My helpful commenter also provided a link to this new video clip which makes the same point, so... enjoy!  :)

Incidentally, NonStampCollector explains his handle this way:
If atheism is a "religion",...
then Not Collecting Stamps is a "hobby".
If atheism is a "religion", ...
then Not Playing Football is a "sport".
If atheism is a "religion", ...
then 'OFF' is a "TV channel".
If atheism is a "religion", ...
then "Abstinence" is a "sex position".

Saturday, March 1, 2014

How Jessica Ahlquist handles hate



This is Jessica Ahlquist, that "evil little thing" who stood up for the U.S. Constitution when she was only 16 years old. Yeah, she's sure evil, isn't she? Just listen to what monstrous advice she's offering here. It's really hard to imagine anyone more evil than her, don't you agree?

Actually, it's good advice. I'm not so young that I actually care about internet hate - and being a man, I don't get rape threats - but it's good advice even for me (especially that ignoring trolls is the worst thing you could do to them, given how desperate they are for attention).

Not that I always do it. :) But I'm not as classy as Jessica Ahlquist. And I'm old enough that I don't need to worry about the future so much. If you're younger than me - and who isn't? - this is very good advice.

Even if it is from such an evil little thing. LOL

Friday, February 28, 2014

The Bible, Pt. 27: Leviticus, Chapter 21 - 24

This follows Part 26 in my Bible reading series. (As if you couldn't figure that out, huh? I'll bet you even figured out that Part 28 comes next! I sure can't put anything past you, can I? Heh, heh.)

Note that all quotes are from the King James Bible.

Chapter 21:
1 And the LORD said unto Moses, Speak unto the priests the sons of Aaron, and say unto them, There shall none be defiled for the dead among his people:

2 But for his kin, that is near unto him, that is, for his mother, and for his father, and for his son, and for his daughter, and for his brother,

3 And for his sister a virgin, that is nigh unto him, which hath had no husband; for her may he be defiled.

4 But he shall not defile himself, being a chief man among his people, to profane himself.

OK, I must admit that I don't know what this means. This whole chapter is about rules for priests, and I'm guessing that this has something to do with funeral rites. Dead people are 'unclean,' but priests are exempt from that, unless it's a member of their own family?

That's my best guess, but that's all that it is. Sorry.
5 They shall not make baldness upon their head, neither shall they shave off the corner of their beard, nor make any cuttings in their flesh.

Um, God already prohibited these things, in Chapter 19, for everyone, so why would priests need a separate prohibition? No shaving your head (in Chapter 19, it was no haircuts at all, seemingly), no trimming your beard, and no tattoos. Got it.

(Note: This is why, when I was ten, my public school teacher - who also taught Sunday school in a Christian church - told me that tattoos were "pagan." Yup, it's right here in Leviticus. But we see a lot of Christians with tattoos these days, don't we?)
9 And the daughter of any priest, if she profane herself by playing the whore, she profaneth her father: she shall be burnt with fire.

Luckily, tattoos aren't the only thing Christians ignore in Leviticus. At least they're not burning girls alive for having premarital sex! No, they just ignore this. So why do they still cling to the gay thing, then? Pick and choose much?

Also, note how there's no punishment specified for the man - it takes two to tango - and no requirement that the priest's sons stay virginal, either.
13 And he shall take a wife in her virginity.

14 A widow, or a divorced woman, or profane, or an harlot, these shall he not take: but he shall take a virgin of his own people to wife.

Priests have to marry virgins. No widows or gay divorcees for them!
17 Speak unto Aaron, saying, Whosoever he be of thy seed in their generations that hath any blemish, let him not approach to offer the bread of his God.

18 For whatsoever man he be that hath a blemish, he shall not approach: a blind man, or a lame, or he that hath a flat nose, or any thing superfluous,

19 Or a man that is brokenfooted, or brokenhanded,

20 Or crookbackt, or a dwarf, or that hath a blemish in his eye, or be scurvy, or scabbed, or hath his stones broken;

21 No man that hath a blemish of the seed of Aaron the priest shall come nigh to offer the offerings of the LORD made by fire: he hath a blemish; he shall not come nigh to offer the bread of his God.

And no handicapped person - or a man with any 'blemish' at all - may be a priest, on God's direct command.

This was a big deal in Christian churches, apparently, when they finally allowed handicapped people to become priests. From what I hear, there was a lot of opposition to that - and it wasn't all that long ago. (Unfortunately, I can't find anything about this online. If you've got a link about this issue, one way or another, please leave it in the comments.)

Chapter 22:
9 They shall therefore keep mine ordinance, lest they bear sin for it, and die therefore, if they profane it: I the LORD do sanctify them.

10 There shall no stranger eat of the holy thing: a sojourner of the priest, or an hired servant, shall not eat of the holy thing.

11 But if the priest buy any soul with his money, he shall eat of it, and he that is born in his house: they shall eat of his meat.

More of God's commandments, specifically to priests. Earlier, we saw God kill two of Aaron's sons for using the wrong incense when they were worshiping him! Here, he threatens them again. Screw up and you'll die.

Priests - and everyone else in the priest's household - get to eat the 'holy' offerings left for God. Note that that doesn't include visitors, but it does, specifically, include the priest's slaves. (As we saw previously, he just has to circumcise the male slaves.)

Chapter 23:
9 And the LORD spake unto Moses, saying,

10 Speak unto the children of Israel, and say unto them, When ye be come into the land which I give unto you, and shall reap the harvest thereof, then ye shall bring a sheaf of the firstfruits of your harvest unto the priest:

11 And he shall wave the sheaf before the LORD, to be accepted for you: on the morrow after the sabbath the priest shall wave it.

12 And ye shall offer that day when ye wave the sheaf an he lamb without blemish of the first year for a burnt offering unto the LORD.

13 And the meat offering thereof shall be two tenth deals of fine flour mingled with oil, an offering made by fire unto the LORD for a sweet savour: and the drink offering thereof shall be of wine, the fourth part of an hin.

14 And ye shall eat neither bread, nor parched corn, nor green ears, until the selfsame day that ye have brought an offering unto your God: it shall be a statute for ever throughout your generations in all your dwellings.

Priests eat quite well, apparently.
17 Ye shall bring out of your habitations two wave loaves of two tenth deals: they shall be of fine flour; they shall be baken with leaven; they are the firstfruits unto the LORD.

18 And ye shall offer with the bread seven lambs without blemish of the first year, and one young bullock, and two rams: they shall be for a burnt offering unto the LORD, with their meat offering, and their drink offerings, even an offering made by fire, of sweet savour unto the LORD.

19 Then ye shall sacrifice one kid of the goats for a sin offering, and two lambs of the first year for a sacrifice of peace offerings.

20 And the priest shall wave them with the bread of the firstfruits for a wave offering before the LORD, with the two lambs: they shall be holy to the LORD for the priest.

Very, very well.
26 And the LORD spake unto Moses, saying,

27 Also on the tenth day of this seventh month there shall be a day of atonement: it shall be an holy convocation unto you; and ye shall afflict your souls, and offer an offering made by fire unto the LORD.

28 And ye shall do no work in that same day: for it is a day of atonement, to make an atonement for you before the LORD your God.

29 For whatsoever soul it be that shall not be afflicted in that same day, he shall be cut off from among his people.

30 And whatsoever soul it be that doeth any work in that same day, the same soul will I destroy from among his people.

31 Ye shall do no manner of work: it shall be a statute for ever throughout your generations in all your dwellings.

But most of this chapter is about the holidays God commands that people celebrate forever (by worshiping him, of course) - holidays which Christians ignore completely. Of course, they also ignore that part about killing anyone who works on the sabbath, so it's just as well, I guess.

Chapter 24:
10 And the son of an Israelitish woman, whose father was an Egyptian, went out among the children of Israel: and this son of the Israelitish woman and a man of Israel strove together in the camp;

11 And the Israelitish woman's son blasphemed the name of the LORD, and cursed. And they brought him unto Moses: (and his mother's name was Shelomith, the daughter of Dibri, of the tribe of Dan:)

12 And they put him in ward, that the mind of the LORD might be shewed them.

13 And the LORD spake unto Moses, saying,

14 Bring forth him that hath cursed without the camp; and let all that heard him lay their hands upon his head, and let all the congregation stone him.

15 And thou shalt speak unto the children of Israel, saying, Whosoever curseth his God shall bear his sin.

16 And he that blasphemeth the name of the LORD, he shall surely be put to death, and all the congregation shall certainly stone him: as well the stranger, as he that is born in the land, when he blasphemeth the name of the LORD, shall be put to death.

Yup, death for blasphemy - by the direct order of God. It's sure a good thing that modern Christians don't believe in their own Bible, isn't it? (Note that a lot of people were killed in the 2,000 years or so it took them to start ignoring the most insane parts of their holy book.)

And note how this passage is careful to explain that the blasphemer's father was Egyptian. Yeah, of course he was no good - he was just a half-breed, right? Really, is there any other reason for that detail? What difference did it make, after all? This was just bigotry, don't you think?
23 And Moses spake to the children of Israel, that they should bring forth him that had cursed out of the camp, and stone him with stones. And the children of Israel did as the LORD commanded Moses.

Luckily, these last few chapters have been quite short. Even so, I've been skipping a lot. Honestly, this has been the only interesting thing in all of them, and the repetition in the book has been killing me. As I said last time (yeah, I'm repeating myself, too, aren't I?), I'm sick to death of Leviticus.

And so,... I'm going to stop here, for now. Yes, I know that there are only three more chapters in Leviticus, but they're a little longer than these last few. Also, there's actually more to talk about in the next chapters (more to think about, too).

So I'll see you next time.

___
Note: This entire series is listed here.

Thursday, February 27, 2014

The Bible, verse by verse: Take my wife - please!



Yeah, I already posted one of these previously, and I don't intend to embed all of them, but I really like how he's done this.

After all, I've just read this part of the Bible myself, and blogged about it. This video is in reference to Genesis, Chapters 20 and 21, which I talked about here and here. But although his take is similar to mine, he picked up on a lot of stuff I'd missed.

Of course, there's a limit to how much I can say about the Bible, if I ever want to get anywhere. There's just no choice - I have to pick and choose. But I'm glad I gave my impressions first. That's kind of the whole point of my Bible series.

Four years


So, today is the fourth anniversary of my blog.

Yup, this is it. February 27th.

Um, I guess I don't have anything else to say about it, though. I'm still enjoying writing these posts, but I don't even look at reader stats anymore. (Maybe if they were better, I would. Heh, heh.)

...

OK, back to Cataclysm then, I guess. :)

Wednesday, February 26, 2014

Jobsolete


The Colbert Report
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There's nothing new about this - there really isn't, although it might be worse than ever these days - but it's a wonder America ever accomplishes anything, isn't it?

Here's another one:


The Colbert Report
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And don't get me started on the power of wealthy organizations - insurance companies, car dealerships, real estate agents, gun manufacturers - in politics these days, especially when it comes to pushing laws at the state level.

Forget capitalism, forget free markets, forget even patriotism - these guys are looking out for their own bottom line, nothing more.

Tuesday, February 25, 2014

How to survive one day in Cataclysm: DDA

Note: This map is for illustrative purposes only. Do not use this as a guide to your own particular locality.

Please note my previous two posts about getting started in Cataclysm: Dark Days Ahead (here and here). I still plan to continue with that story - it's winter now for my character, and I do have more tips for beginners - but that's not this post. This is for my readers who are struggling to survive the very first day in the game. (You know who you are. :) )

Welcome to the Acme Model 700 Evacuation Shelter, the finest such structure on the market! With any luck, the U.S. Army will be standing by with helicopters to whisk you to safety. Remain orderly, please. There's plenty of room for everyone.

It's possible, in truly exceptional circumstances, that there might be a slight delay until the next wave of transport choppers arrive. Just in case - as unlikely as that might be - we've developed this little guide to surviving your first day (and night) in a zombie apocalypse. After the shock wears off, you should have no problem at all, especially since you can remain confident that rescue will be coming soon.

For now, it's time to take stock of yourself. What are you wearing? Do you have anything in your pockets? [Press 'i' for inventory.] You've been living in a society of abundance, but that's not the case anymore. Now, you must scavenge for everything, so don't throw anything away. If you don't need it right now, place it neatly in a corner of the evac shelter for possible future use.

Look at everything you own. [While in your inventory, press the letters corresponding to your clothing and other gear. Read everything. It's all important.] Clothing won't just keep you warm, it will - to some extent - protect you from attack, as well. Make sure you keep it in tip-top condition.

Clothing often has pockets, too. You're going to need some way to carry the stuff you'll be scavenging. After all, you'll probably need to leave your hands free for some kind of weapon. Don't have a weapon? Ah, you haven't been listening to the NRA, have you? Too bad.

No, no, don't beat yourself up. The truth is, though a gun would undoubtedly make you feel better, it would probably be counterproductive right now. Guns, after all, make a lot of noise. The secret to surviving in a zombie apocalypse is to draw no unnecessary attention to yourself. Remember, you're prey now, not predator. You won't be stronger than the creatures trying to kill you, so you must be smarter.

Still, you do need a weapon - just in case. Note that we don't stock such things in Acme brand shelters. Weapons and panic-stricken people aren't a good combination, you know. But if you happen to have a hammer and screwdriver with you, you could always disassemble the furniture [from the construction menu (press '*')].

No? Well, if you look outside, you can probably find a rock. Keep your eyes open, and don't go far from the shelter. But grab a rock [wield it] and bring it back inside. (Close the door behind you. It's probably a good idea to close the curtains on the windows, too - just in case.)

Now, we at Acme pride ourselves on the quality and the beauty of the furnishings in our shelters. But sometimes,... well, desperate times call for desperate measures, right? If you smash ['s'] a locker or a bench with that rock, you'll be able to disassemble it into its component parts - not as neatly as you could with tools, but... desperate times. Depending on your strength, it might take several attempts, but it will work, eventually.

Note that we build our evac shelters away from the cities, so it's unlikely that the noise of smashing furniture will draw unwanted attention. But you definitely shouldn't get into the habit of making that much noise!

What then? It's up to you, really. If you've got a pocketknife, you might be able to sharpen a two-by-four into a makeshift spear. Or pound nails into it with that rock, creating a studded club. Best of all might be a metal pipe, especially if you beat it into a makeshift crowbar with that rock - thus giving you both a weapon and a useful tool. You won't be able to carry much, so it's really handy when you can double-up like that.

[I covered this in my second post. Make sure you wield the stone, then smash apart either a locker, for metal components, or a bench or counter, for wood and nails. You can wield the resulting pipe or two-by-four if you want, but you can make better weapons/tools from such things in the crafting menu ('&'). As I noted, I'd especially recommend making a makeshift crowbar.]

Wield your new weapon, but hang on to that rock, too. Put it in your pocket. You can always drop it later, if necessary, to make room for other stuff. After all, rocks are very common. But it's always nice to have a rock in your pocket, so you can throw it at an enemy - especially since you don't have to worry about picking it back up again (unlike more valuable throwing weapons).

Now, before you leave the shelter, check out the basement. It will be dark down there, and there could be something dangerous which has gotten in (unlikely, but possible). It's always best to find out for sure, though. You don't want something sneaking up in the middle of the night! Also, someone might have left some gear down there. Again, it's unlikely, but possible.

OK, now what? Keep in mind what a human being needs for survival: food, clean water, clothing, shelter. You're already wearing clothing suitable for the season, hopefully. (Note that, if it gets cold at night, try gathering up a pile of unused clothing to use as a blanket.) [Sleeping on or near a pile of even ragged clothes will keep you warm at night. Sleeping underground might help with that, too. Eventually, you're going to want to find or make a bedroll or a bed, but that will take awhile.]

Our Acme brand evac shelter will keep you protected from the elements, too. After exploring, come back to sort through your loot, and to store it securely, and to sleep without worrying about rain and wild beasts. So now all you need is food and water - and some way to carry what you find back to the shelter.

Food is usually the easiest, because you don't necessarily have to go into the towns for food. Note: Cities are very dangerous in a zombie apocalypse. When most people have been turned into zombies, the last place you want to be is where there were lots of people. Remember that!

Often, you can find strawberries, blueberries, blackberries, and other fruit in the fields which usually surround our evac shelters. Pay attention to the bushes you see as you travel around. If you think they might be fruit-bearing, look more closely. [Press 'e', then the direction, while standing next to them.] Sometimes apple trees can be found in the forests. Wild vegetables, too.

You can hunt, of course, but most small creatures will flee from you. And you should be very careful of larger animals - wolves, cougars, moose - even if they seem to be ignoring you. Stay well clear! However, you can probably expect an explosion in the rat population during a zombie apocalypse, and rat meat is surprisingly delicious. (Or so I'm told.)

Rats are vicious enough to come to you, but easy enough for even the least experienced to kill - assuming you're not unlucky enough to encounter a swarm of them. Throw rocks at them while they're still out of melee range. And if you can lure them into a bush, or onto other rough terrain - while you're staying on flat ground yourself, of course - you can slow them down and make them easier to hit.

Unfortunately, raw rat meat isn't delicious. In fact, we at Acme highly recommend avoiding raw meat in general. Now, you can easily grill a rat steak on a sharp stick, or create a makeshift pot out of rocks [crafting menu '&'], but you're still going to need a lighter or matches in order to light a fire. Most likely, you'll need to raid abandoned homes for those items.

Please note: Do not build a campfire in or near your evac shelter! Violators will be prosecuted to the fullest extent of the law, should they somehow happen to survive the experience.

Build your campfire somewhere safe, where the fire won't get out of control. With a little effort, you can even build a stone fireplace. That probably won't be necessary for just a 24-hour stay, though. [Note that you can build a fireplace with 40 stones. That will keep a fire from spreading inside a building and won't smoke up the place, either. I highly recommend it. You don't want to be standing out in a thunderstorm - or worse, acid rain - trying to cook supper over a campfire.]

Even if you do have matches on you, so you don't have to raid abandoned homes for that, water is going to be the big problem. (Acme Model 700 shelters aren't equipped with modern plumbing facilities, because customers aren't expected to be there long enough to need them.) Even if you can find a source of water elsewhere, you shouldn't drink directly from it. Stay safe. Boil your water!

And, of course, you're going to need some way to carry the water - and any other supplies you find. So you're going to have to chance the edges of civilization - but only the edges, mind you. The further you get into a city, the more dangerous it will be. If there are parks, libraries, shops - places where people would commonly gather in large numbers - stay well away from such places. They'll almost certainly be infested with zombies.

Check the map at the start of this guide. That's just an example, of course. Your own locale will be different,... but not too much different, perhaps. Note the position of the evac shelter. [It's that white plus sign near the center of the map.] That's a typical location for an Acme Model 700 shelter - outside of town, near a road, surrounded by fields - and although it won't necessarily be safe, it will likely be about as safe as you're going to get in a zombie apocalypse.

Now, see that city to the south and west? Stay out of places like that! What you want to do is just creep up to homes in the suburbs, where the zombies might not be so thick. Note those houses on the edges of town, both northwest and southeast of the shelter? (Those closest homes to the southwest probably wouldn't be bad, either, if you were careful, though it would probably be easier to get surrounded there.)

What you want to do is approach a house from behind, so that the house itself will shield you from the sight of any zombies which are further in towards town. Note that this will be your escape route, too. You'll be returning the same way you came, through the open fields you'd already crossed. (You don't want to be running away into an unknown area filled with unknown dangers.)

However, in an emergency, a forest is a great place to lose zombies. Note how that spur of forest to the southeast extends almost to the homes there? That could be useful, especially if you checked the area first. Likewise, a large field of rubble, like that patch [those red 0's] far to the northwest, will greatly slow any zombie - and likely damage them, too. That would be a good place to retreat - around, not through - in an emergency, provided you've first checked that the way is clear.

Zombies normally can't see as well as people, so you'll probably see them before they see you, if you're approaching from the open. [If not, use 'X' (shift-x) to peek around corners without being seen, so you don't walk right out in front of a bunch of them.] If you see too many zombies nearby, or some of the particularly dangerous variants, just back off and try somewhere else.

If you only see one or two 'ordinary' zombies, though, you might let them see you and then lure them back out into the fields, the way you came, and kill them there. Ordinary zombies shouldn't be a big problem if you can fight them one at a time. Pick up rocks from the ground and use them as missile weapons as they approach. Lead them into bushes, which will slow them down.

If you're standing on the other side of a bush, you should be able to strike twice with your weapon and then back away before the zombie can strike at you. Lead it into another bush - avoiding the bush yourself, of course - and repeat. If you have a fast weapon, you probably don't even need the bush. Let the zombie walk up to you, strike it once with your weapon, and retreat. Repeat until it's dead.

Ordinary zombies will only be a problem if they trap you, or if they come at you in bunches. If you encounter the more dangerous variants, run away - preferably before they've spotted you. (Zombies use sight, if they can see you. Otherwise, they'll move towards noise. Finally, if you spend too long in one place, they'll smell you - and they can follow a scent trail, too, if it isn't too old.)

When you can get up to a house without any zombies seeing you - or any that you haven't already dispatched, at least - try to open any doors or windows on that side of the house. Most doors will be at the front of houses, but a few have back doors, and some of those might be unlocked. It's harder to find an unlocked window, but not unheard of.

Don't go around to the front of the house. Don't even go to the sides - not without peeking around the corner first, certainly. If there aren't any open doors or windows, try to pry one open with your crowbar. (Press 'a', then the letter which corresponds to your makeshift crowbar, to use - or 'activate' - it. You'll have to indicate the direction then.)

Prying open a door or a window makes a little bit of noise, but not much. If you attract a zombie, it will probably be only one. There's a pretty good chance that you'll smash a window when you attempt to pry one open, and that makes a little more noise. But not too much, usually. While you're clearing the broken glass from the window [use the construction menu '*' for that], any zombie that heard you will likely show up. Well, just lure it off and kill it. One ordinary zombie shouldn't be a problem at all.

Note that a windowsill is also a good place to kill zombies, since it will slow them down. (It will slow you down, too, of course, so keep that in mind.) But you're probably going to want to escape the same way you entered the house - and back across the fields the same way, too - so make sure you don't get trapped inside.

Still, houses are full of things that will slow down zombies. You'll want to be careful at any windows - close the curtains, if you can - but even if zombies do spot you, it will take them time to bust in. (Of course, they'll make noise doing it, which might draw other zombies.) Search the back rooms of the house first. If you're noticed, and it gets to be too dangerous, close doors behind you as you escape back the same way you came. It should be safe in that direction, after all.

Now, what are you looking for? Well, lots of things, but you won't be able to carry most of them. Make a note of what's there [press 'N' on the map screen to leave a note] and keep looking. If you find food you can't carry, eat it - especially if it's perishable. Drink any fruit juice you find in the refrigerator, since that won't last long. If you can't carry this stuff any other way, carry it in your stomach!

But you really need to find a backpack, purse, messenger bag, duffel bag, fanny pack - something which will allow you to carry more items without encumbering you too much. Look for clothing you can wear, too - especially if it's in your size. Cargo pants, for example, have a lot more pockets than jeans. If you find a pair in your size, switch clothing.

Some things are small enough to fit almost anywhere, and those are often very useful items - like matchbooks, lighters, aspirin, thread, etc.  Other things might be very nice to have, but if you don't have room to carry them, make a note and come back later. Of course, we at Acme Shelters are confident that you won't have to wait long for rescue. But just in case...

Fresh water is critical. You can live longer without food than without water, and tainted water can easily make you sick. But you can't carry water in your pockets. So look for plastic bottles. Fill them at any convenient water source - don't be too squeamish - but don't drink it until you've boiled the water. Of course, this implies that you've found a pack - or even just a purse - which can hold the plastic containers.

Don't spend too much time at this. The longer you spend in an area, the more easily zombies will be able to smell you - even if they don't see you or hear you first. If you don't find what you need in the first house you try, it still might be wise to escape with what you can and try somewhere else later (after you've dumped off your loot at the evac shelter). It just depends on the situation.

You may think you're a tough guy or a tough gal, but you're prey to almost everything in a zombie apocalypse. Zombies have no fear, and they can easily swarm you - even if you don't encounter any of the especially dangerous variants. If no one else is alive, no one is going to call you a coward for running away. Do you care what zombies think? Zombies have no minds. They can't think anything.

When you get back to the evac shelter, sort through your stuff. Do you have time to try again? Yes, you probably do, if you took my advice to make it quick. Choose a different location and do the same thing. If it's too dangerous, back off. You can be hungry and thirsty and still live - especially if you've gorged yourself once already.

When it gets late, pile your extra clothing somewhere in the evac shelter - maybe in the basement, if it's especially cold outside. Sleeping on the floor won't be much fun, but you'll at least stay warm that way. Remember, you can confidently expect rescue by morning - two days, tops. [Or never. :) ]

But if something does happen, and you need to survive another day - or several other days - keep this advice in mind. Keep your eyes open as you travel - both for useful items/food and for dangerous creatures. Plan your raids on the map. Choose what looks like the safest approach, then get in and get out quickly, using the same path.

Don't be afraid to change your plans if it looks too dangerous. A failed raid is better than being dead. If you do make it inside a house, you won't be able to carry everything you find - not even close. Get what you most need now, and come back another time, if you want. If you haven't attracted notice, and the way is still clear when you leave, it will likely stay clear. Of course, if it wasn't critical the first time, it might make more sense to try somewhere else first.

Whatever you do, do not go into the city. The city will be a deathtrap for you. Probe the edges. Look for opportunities. But don't take any big chances if you want to stay alive.

Of course, it's likely that no one will ever need this guide. Our fine shelters have been designed for ease of rescue. Should you be unlucky enough to need our services, you'll almost certainly find a well-trained, welcoming military force waiting to whisk you to safety. It's almost inconceivable that you might have to wait even a day for rescue.

But we at Acme are determined to cover every eventuality. No, no thanks are necessary. Your safety is all that matters to us.

___
Note: My other posts about Cataclysm - and other games - are here.